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Half life 1 console commands
Half life 1 console commands






half life 1 console commands
  1. Half life 1 console commands mod#
  2. Half life 1 console commands full#
  3. Half life 1 console commands code#
  4. Half life 1 console commands Pc#

cl_autocmd_render (0 | 1) - if 1, autocmd planes are rendered (drawn to the screen).cl_autocmd_enable (0 | 1) - if 1, autocmd planes execute commands.If you want multiple commands to execute, just set the variable like that: cl_autostopsave_cmd "stop save mysave". cl_autostopsave_cmd - sets the command that is executed when you enter the autostopsave point.cl_autostopsave_radius - sets the radius of the autostopsave point.cl_boxes_render (0 | 1) - if 0, custom boxes are not rendered.This is a floating point value, which means that you can set it to, for example, 0.5. cl_ruler_autodelay - if greater than 0, sets the points automatically to your position every seconds.cl_ruler_render (0 | 1) - if 0, ruler points are not rendered.

half life 1 console commands

  • cl_ruler_enable (0 | 1) - if 1, you can add points to the ruler.
  • cl_wallhack (0 | 1) - if 1, renders entities through walls.
  • cl_modelalpha (0 | 1) - if 1, viewmodel is 50% transparent.
  • cl_rendergibs (0 | 1) - if 0, gibs are not rendered.
  • cl_rendermodels (0 | 1) - if 0, models are not rendered.
  • Half life 1 console commands mod#

  • sv_dumptriggers (0 | 1) - if set to 1, dumps the triggers from the map on map load as custom boxes into a config file that will be located inside your working directory/your mod name/mapname.cfg, for example: Half-Life/hlspbunny/t0a0.cfg.
  • sv_firemon_target - sets the classname, which is monitored using hud_firemon command.
  • sv_info_landmark_model - if set, this model is used for displaying info_landmarks.
  • sv_info_landmark_display (0 | 1) - if 1, displays info_landmark entities.
  • sv_trigger_***_color "r g b" - replace *** with a trigger name (push, teleport, etc.) sets the display color for *** trigger.
  • sv_trigger_***_display (0 | 1) - replace *** with a trigger name (push, teleport, etc.) enables the display of *** trigger.
  • sv_explosion_display (0 | 1) - if 0, explosions are not rendered.
  • sv_crowbar_won_damage (0 | 1) - if 1, the first crowbar swing damage is correctly recognised as it was in the WON version.
  • You basically want to set this to 0 if the server doesn't have the bunnyhop cap and to 1 if it does.
  • cl_bhopcap (0 | 1) - same as above, but clientside - used for movement prediction.
  • sv_bhopcap (0 | 1) - if 1, enables the bunnyhop cap, if 0 - disables.
  • Display of the health and other entity of the entity under your crosshair! Client + server.
  • Damage indicator / history with smooth animation, clientside!.
  • Autocmd planes - similar to triggers, but work like autostopsave points and entirely clientside!.
  • Autostopsave points - you can set the radius and console command that is executed when you enter the sphere with the center in this point and the set radius!.
  • Ruler with many features! Measures distances in-game, multiple points can be set and distance is outputted both measuring in all three planes and only in XY plane (not counting height).
  • Variable HUD all HUD elements can be moved to certain position.
  • Used with the Infinite Health Door glitch.
  • Updated Health indicator - shows exact health when it's above 255, up to 32767.
  • Grenade Timer - shows how much time is left until grenade detonation.
  • Speedometer and lots of other counters (height, jump speed, etc.).
  • Most commands are self-explanatory, comments are inside parentheses ( ()).

    Half life 1 console commands full#

    Impulse 101 Instant (all weapons, full ammo and armor) You can give yourself weapons and ammo with the following console commands: give ammo_ARgrenades "Forget About Freeman!" c3a1, c3a1a, c3a1b Questionable Ethics c2a4d, c2a4e, c2a4f, c2a4g Residue Processing c2a4, c2a4a, c2a4b, c2a4c Office Complex c1a2, c1a2a, c1a2b, c1a2c, c1a2d Unforeseen Consequences c1a1, c1a1a, c1a1b, c1a1c, c1a1d The list of levels (most levels are split to several sections) and console commands to access can be found on GameFAQs: Black Mesa Inbound c0a0, c0a0a, c0a0b, c0a0c, c0a0d, c0a0eĪnomalous Materials c1a0, c1a0a, c1a0b, c1a0c, c1a0d, c1a0e

    Half life 1 console commands code#

    You can then jump to any level with the map x console command, where x is the code for the level you wish to jump to.

    Half life 1 console commands Pc#

    This is possible on the PC version by making use of the console which you can open by pressing ~.








    Half life 1 console commands